2nd Edition – Star Players (1989) and Compendium (1990) hardcovers; Kerrunch – Blood Bowl Lite (VERY simple rules) (1991) 3rd Edition (1994) 3rd Edition – Death Zone (1994) Blood Bowl Compendium #1 (added some official rules to 3rd edition) (1998) 4th Edition – Blood Bowl Magazine #1 (2000) 4th Edition Gold – Blood Bowl Magazine #2 (2000). The boxed set consists of a 34-page rulebook, 18 Star Player cards, 116 Special Play cards, reference cards and counters, cardboard trophies, and a new roster pad. With Death Zone, six new teams (races) are added to Blood Bowl- Goblins, Halflings, Wood Elves, Undead, Chaos, and Chaos Dwarves. Blood Bowl Star Player Cards Pdf Editor Aladdin Data Trak Software Serial Port Redirection Rdp Installer Removepreviousversions Doesn T Work Belkin F7d2301 V1 Software Doss Asimom Bluetooth Manual Asus Nexus 7 Wifi Connection Issues Samsung Writemaster Se-s204 Driver Lode Runner The Legend Returns Psx Iso Downloads.
- Star Player Saath Nibhana Saathiya
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For many people the summer means it is time to put aside the regular format of the game and switch over to some Blood Bowl 7s. This speedy variant is fast paced and action packed. The image above shows a slimmed down BB7s board – you’ll notice it has smaller dimensions and no line of scrimmage. Without further ado here’s Jip Jipperson to explain exactly what all the fuss is about.
Learning to love Blood Bowl 7s
Bar tabs, vehicle repair bills, radiation, vegetables, crazy exes. These are all things that are better in small amounts.
After six-months of playing Norse in preparation for the NAFC, I found myself saying “oh great, looks like I’m playing Blood Bowl 7s…” with alarming regularity, having watched my team’s AV7 crumble into dust. Recently, spearheaded by local coach Wobert, there has been a spike in 7s tournaments in my local scene, held at Incom Gaming, Cheltenham. Last night was the third of a series of tournaments, all ingeniously themed (so far we’ve had Lucky 7s, 7 Deadly Sins and 7 Wounders of the World).
Why should I care about Blood Bowl 7s, Jip, I only came online to reply “Leap” to a comment on Facebook, for the lols! A great question, imaginary person I just made up to allow me to further my sales pitch, thanks! Well, I bloody love Blood Bowl 7s, and wanted to expand on that a little to try and bring it to the attention of newer coaches who may never have heard of it, or grizzled vets who eschew it due to it not being ‘proper’ Blood Bowl. There are NAF rules for BB7s on naf.net, they can be found here. These rules were developed on behalf of the NAF by Shteve0, Gaixo, Coma, and Nazgob. There aren’t actually many differences from regular Blood Bowl (touchdowns are still scored, Wardancers are still annoying and GFIs across the line are still 98.6% likely to fail), but the few changes that have been made have a big impact!
Here is a summary of the NAF ruleset. Various tournaments may run a few changes to this (our local tournaments have themed rules, for example), but they’re a clear basis to build on:
- Teams may be purchased using 600,000 GC.
- Star Players and Extra Training are removed from the Inducements list.
- Wandering Apothecaries, Babes, Igor, Bribes, Mercenaries, Chefs and Special Play Cards are all allowed as normal.
- Teams may be selected from any of the 26 NAF-approved races.
- In BB7s, a team may not have more than 11 players on the roster. A team will only field 7 players at a time.
- In addition, only 4 “specialist” players (meaning any player whose availability is less than 0-12) may be selected.
- BB7s teams are not very well-trained or reliable. Team rerolls cost double their listed cost. For example, a reroll for a human team would cost 100,000 GC.
- It’s recommended that tournaments severely limit added skills and ban Leader.
Star Player Saath Nibhana Saathiya
As part of the slimming down of ‘normal’ Blood Bowl, BB7s matches are made up of two 6-turn halves, rather than the normal 8-turn halves. A special BB7s pitch is used. The pitch is divided into three six-square zones, plus two one-square endzones lengthwise, for a total pitch size of 20 squares long by 11 squares wide. When the ball is kicked off 2d6 are rolled to determine scatter and the lower result is used. Seven players are set up per team, all behind their own Line of Scrimmage (LoS). One player is allowed in each wide zone per team, while a minimum of three players on each team must set-up on their team’s LoS.
NAF BB7s kick-off table. Changes from the LRB kick-off table are marked in red.
In my experience, the rules for setting-up, combined with the pitch layout means a real swing in the lifespan of (usually more fragile) agility based teams because the ‘free’ hits on the line of scrimmage no longer exist. It also impacts (predominantly) slower bashy teams, due to the gap between the two teams at kick-off. As an example, a Dwarf team won’t be able to even get a Blitz on the opposition from kick-off, due to the six squares they would need to get in contact with someone. Counterintuitively to that, the low AV and price of high AG players matched against the lower cost of bashy positionals means that, if you do start removing players, there can be a seismic shift of success based on the number of players left on the pitch. Of the 26 NAF sanctioned races, currently Chaos Chosen, Khemri, Lizardmen, Necromantic, Shambling Undead, Underworld and Vampires are yet to make an appearance in the local meta. Dark Elves, High Elves and Orcs (!) are the most represented teams, so far.
As a young Indiana Jones would say, this should be in a museum!
The question I found myself asking was why play this instead of regular ol’ Blood Bowl? Like many, I have limited hobby time and so have to choose wisely where to invest my time in. I think BB7s fills a really big gap in Blood Bowl, due to its simplicity, speed and learning opportunities. At the local events we normally play three games in an evening, usually averaging just over an hour a game. I love a good slog of Blood Bowl but, as a quick pick-up game, BB7s really scratches an itch. I’ve made a 7s board from one of the old 4th edition boards and can carry it in my KR case to tournaments to get a game in over lunch, if I fancy it.
BB7s is also an invaluable tool for welcoming new coaches into the game, it’s now my go-to if someone says they want to see what Blood Bowl is about. Learning the basics in an hour or so will be far more tempting than the prospect of sitting down for 2-3 hours slogging through sixteen (or more, with kick-off results) turns. Finally, the prospect of few (or, usually, no) re-rolls also adds a completely different element for existing coaches. I was fortunate enough to witness an Orc coach spend 120k on a re-roll, just to have it gobbled up by a Halfling chef before the first turn – no-one is safe! There are now no ‘reliable’ actions, which will really help you streamline your playing style to minimise risk and exploit mistakes; surely a lesson we could all benefit from when trying to get better at the game, regardless of experience.
In summary, the reduction in rules and size doesn’t impact the enjoyableness of this iteration of the game, at all. In my opinion, it actually increases it… sevenfold!
Jip (@JipJipperson), currently coaching in the SAWBBL and organiser of The Coffee Cup.
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Special Play Cards
FUMBBL User Guide > CRP/LRB6 Strategy Guides > Inducement List
Currently available decks
Magic Items Deck | ||||
50,000 gold pieces | ||||
Card | Timing | Effect | Length | |
2 | Beguiling Bracers | Beginning of your turn | Hypnotic Gaze, Side Step & Bone-Head | Entire game |
3 | Belt of Invulnerability | Before opponent's turn | No modifiers or re-rolls on armour | Entire game |
4 | Fawndough's Headband | Beginning of your turn | Pass & Accurate, opponents get +1 intercept | This turn |
5 | Force Shield | Before opponent's turn | Sure Hands and Fend | While holding ball |
6 | Gikta's Strength of da Bear | Beginning of your turn | +1 ST, then -1 ST | This drive |
7 | Gloves of Holding | Any kick-off | Catch & Sure Hands, can't Pass or Hand-off | Entire game |
8 | Inertia Dampener | Before opponent's turn | Opponents -1 ST when blitzing | This drive |
9 | Lucky Charm | Pre-game | Ignore first Armour break | Single use |
10 | Magic Gloves of Jark Longarm | Before opponent's turn | Pass Block & +1 intercept | This drive |
J | Magic Codpiece | Pre-game | Cannot be fouled, no modifiers to injury | Entire game |
Q | Rabbit's Foot | Beginning of your turn | Pro (Not on Loner) | Entire game |
K | Ring of Teleportation (Not available!) | n/a | n/a | n/a |
A | Wand of Smashing | Beginning of your turn | +1 ST & Mighty Blow | This turn |
Dirty Tricks Deck | ||||
50,000 gold pieces | ||||
Card | Timing | Effect | Length | |
2 | Blatant Foul | Beginning of your turn | Foul, rolls straight for injury | This turn |
3 | Chop Block | After your turn | One of your players who took no action this turn is placed prone and adjacent opponent stunned | Instant |
4 | Custard Pie | Beginning of your turn | Opponent adjacent to your standing or prone player (but not stunned) Hypnotic Gazed | This turn |
5 | Distract | Before opponent's turn | Player gains Disturbing Presence and all opponents within 3 have Bone-Head | This turn |
6 | Greased Shoes | Before opponent's turn | All Opponents require 5+ to GFI | This turn |
7 | Gromskull's Exploding Runes | Before setting up | Your player gains Bombardier, No Hands, Secret Weapon, -1 to Pass Roll | Entire game |
8 | Illegal Substitution | Beginning of your turn | Place a player from your reserves to your end zone. This player may only take a Move Action this turn | This drive |
9 | Kicking Boots | Any kick-off | Your player gets Kick, Dirty Player and -1 MA | Entire Game |
10 | Pit Trap | Before opponent's turn | Chosen player is Placed Prone | Single use |
J | Spiked Ball | Any kick-off | Failed catches and pick ups results in the player being Stabbed | This drive |
Q | Stolen Playbook | Before opponent's turn | Chosen player gains Pass Block and Shadowing | This drive |
K | Trampoline Trap (Not available!) | n/a | n/a | n/a |
A | Witch's Brew | Any kick-off | Choose opponent. D6=1, gains Jump Up and No Hands, 2=No Effect, 3-6, gains Really Stupid | This drive |
Currently unavailable decks
Miscellaneous Mayhem Deck | ||||
50,000 gold pieces | ||||
Card | Timing | Effect | Length | |
2 | Badyear Git | |||
3 | Sprinkler Malfunction | |||
4 | Eclipse | |||
5 | Fanatic Invasion | |||
6 | Friendly Fans | |||
7 | Rowdy Fans | |||
8 | Heckler | |||
9 | Hometown Fans | |||
10 | Incoming! | |||
J | Rogue Wizard | |||
Q | Ball Clone | |||
K | Johnny Waterboy | |||
A | That Babe's Got Talent! |
Special Team Plays Deck | ||||
50,000 gold pieces | ||||
Card | Timing | Effect | Length | |
2 | Come to Papa! | |||
3 | Dogged Defense | |||
4 | Flea Flicker | |||
5 | Fumblerooski | |||
6 | Going the Extra Mile | |||
7 | Heroic Leap | |||
8 | New Blocking Scheme | |||
9 | Perfect Kick | |||
10 | Option Play | |||
J | Punt | |||
Q | Spectacular Catch | |||
K | Suicide Blitz | |||
A | Wake Up Call |
Blood Bowl Star Player Cards Pdf Merge Pdf
Good Karma Deck | ||||
100,000 gold pieces | ||||
Card | Timing | Effect | Length | |
2 | All Out Blitz | |||
3 | Banana Skin | |||
4 | Butterfingers | |||
5 | Chainsaw | |||
6 | Dazed and Confused | |||
7 | Doc Bonesaw | |||
8 | Extra Training | |||
9 | Fan Uproar | |||
10 | Hurry Up Offense | |||
J | Intensive Training | |||
Q | Unsportsmanlike Conduct | |||
K | Knutt's Spell of Awesome Strength | |||
A | Lewd Maneuvers | |||
2 | Lurve Potion | |||
3 | Magic Helmet | |||
4 | Miracle Worker | |||
5 | One With the Kicker | |||
6 | Razzle Dazzle | |||
7 | Suitable Pitch | |||
8 | Rune of Fear | |||
9 | Scutt's Scroll of Weather Magic | |||
10 | Stiletto | |||
J | Team Anthem | |||
Q | The Fan | |||
K | The Wall | |||
A | Woof Woof! |
Blood Bowl Star Player Cards Pdf Merge Free
Random Events Deck | ||||
200,000 gold pieces | ||||
Card | Timing | Effect | Length | |
2 | Bad Habits | |||
3 | Ballista | |||
4 | Blackmail | |||
5 | Buzzing | |||
6 | Duh, Where am I? | |||
7 | Ego Trip | |||
8 | Zap! | |||
9 | Gimme That! | |||
10 | Iron Man | |||
2 | Kid Gloves | |||
3 | Knuckledusters | |||
4 | Magic Sponge | |||
5 | Mine | |||
6 | Not-So-Secret Weapon | |||
7 | Orcidas Sponsorship | |||
8 | Rakarth's Curse of Petty Spite | |||
9 | Tackling Machine | |||
10 | Get 'em Lads! |
Blood Bowl Star Player Cards Pdf Merge Download
Desperate Measures Deck | ||||
400,000 gold pieces | ||||
Card | Timing | Effect | Length | |
J | Assassin | |||
Q | Doom and Gloom | |||
K | Da Freight Train | |||
A | Morley's Revenge | |||
J | I am the Greatest | |||
Q | Mindblow | |||
K | Come on Boys! | |||
A | Mysterious Old Medicine Man |